Rise of the Tomb Raider

Rhianna reprised her role as Lead Writer for the sequel to the critically acclaimed Tomb Raider reboot. In Rise of the Tomb Raider players once again take on the role of Lara Croft as she ventures into Siberia in search of the legendary city of Kitezh while battling the sinister paramilitary organization, Trinity, who intends to uncover the city’s promise of immortality. Rhianna and the narrative team won the WGA award for Achievement in Videogame Writing for their work on the game.

‘Crystal Dynamics have effortlessly done the impossible with Rise of the Tomb Raider, crafting a sequel that is superior to their reboot in every single way possible. It’s a bigger, more expansive experience that has a captivating narrative, engrossing gameplay loops and an absolutely stunning presentation.’ Critical Hit

‘Rise of the Tomb Raider is the most fun I’ve had with a Lara Croft game since 1996. Its story is full of the right kind of danger and intrigue, its tombs are dastardly, and I was as struck by its huge, romantic environments as I was as a kid playing the original.’ IGN.